Complete guide to Werewolf (Mafia) game mechanics and rules
Werewolf is a social deduction game where players are secretly assigned roles as either Werewolves or Villagers. The Werewolves try to eliminate all Villagers, while the Villagers try to identify and eliminate all Werewolves.
Special roles perform their actions in secret. Werewolves choose a target to eliminate.
All players discuss and vote to eliminate someone they suspect is a Werewolf.
When the number of Werewolves equals or exceeds the number of Villagers.
When all Werewolves are eliminated.
Ability: Each night, werewolves secretly choose one player to eliminate.
Special Rules: Multiple werewolves must all be assigned before the kill action can proceed.
Win Condition: Eliminate all villagers and special roles.
Ability: No special abilities. Part of the werewolf team.
Special Rules:
Ability: No special abilities. Must use deduction to identify werewolves.
Win Condition: Help eliminate all werewolves.
Ability: Each night, investigate one player to learn their role.
Strategy: Use information to guide village decisions.
Ability: Each night, protect one player from werewolf attacks.
Special Rules: Cannot protect themselves.
Strategy: Protect key players or yourself strategically.
Ability: Has two potions - one to save a player, one to kill a player.
Special Rules: Each potion can only be used once per game.
Strategy: Use potions strategically to help villagers.
Ability: When eliminated, can immediately eliminate another player.
Strategy: Use revenge ability to take out suspected werewolves.
Ability: Each night, protect one player from werewolf attacks.
Strategy: Similar to Doctor but can protect themselves.
Ability: Each night, investigate one player to learn their role.
Strategy: Similar to Seer, gather information for the village.
Ability: Vote counts as two votes during day phase.
Strategy: Use voting power to influence eliminations.
Ability: On first night, link two players as lovers.
Special Rules: If one lover dies, the other dies automatically.
Win Condition: Survive with their lover, regardless of team.
Ability: On first night, choose a player to copy.
Special Rules: When the copied player dies, Doppelganger becomes that role.
Win Condition: Depends on the role they become.
First Night: Wolf Cub → Werewolves → Seer → Doctor → Witch → Hunter → Bodyguard → Detective → Mayor → Cupid → Doppelganger
Subsequent Nights: Werewolves → Seer → Doctor → Witch → Hunter → Bodyguard → Detective → Mayor
On the first night, roles are discovered one by one. The moderator calls each role and assigns them to players.
Multiple Werewolves: All werewolves must be assigned before the kill action can proceed.
Doctor/Bodyguard Protection: If a player is protected and targeted by werewolves, they survive.
Wolf Cub Protection: Wolf Cub cannot be killed by werewolves.
Auto-start: Discussion timer automatically starts when day phase begins.
Duration: Default 5 minutes, can be customized by moderator.
Process: All players vote for someone to eliminate.
Mayor: Mayor's vote counts as two votes.
Result: Player with most votes is eliminated.
If Wolf Cub is eliminated during day phase, werewolves get an extra kill the following night.
Linking: Two players are linked as lovers on first night.
Death: If one lover dies, the other dies automatically.
Copying: Doppelganger chooses a player to copy on first night.
Transformation: When copied player dies, Doppelganger becomes that role.
If Wolf Cub is eliminated during day, werewolves can kill two players the following night.